HAND GESTURE INTERACTION IN EXTENDED REALITY APPLICATIONS

Authors

Ajune Wanis Ismail (ed)
Fazliaty Edora Fadzli (ed)

Synopsis

Gesture interaction in extended reality (XR) Applications is a dynamic
and transformative field at the intersection of human-computer
interaction and immersive technologies. XR has ushered in a new era
of computing, merging the boundaries between the physical and digital
worlds. XR encompasses a spectrum of immersive technologies,
including virtual reality (VR), augmented reality (AR), and mixed reality
(MR), where users engage with digital content in more natural and
intuitive ways. One of the most compelling and intuitive ways to interact
with XR environments is through gestures and physical movements of
the hands that XR systems recognise and translate into actions or inputs.
In this transformative landscape, natural hand gestures have emerged as
a fundamental means of communication and control. This book
comprehensively explores this dynamic field, revealing the potential that
unfolds when we use our bare hands to interact with XR environments.
This book is for researchers and academics professionals and scholars in
computer science, human-computer interaction, AR, and VR. Software
developers, engineers, and designers who are involved in creating and
implementing XR applications. Students, instructors, and trainers who
utilise XR technologies in educational settings, such as schools,
universities, and training centres.

Chapters

  • CHAPTER 1
    UNDERSTANDING NATURAL HAND GESTURES IN EXTENDED REALITY
    Ajune Wanis Ismail, Fazliaty Edora Fadzli
  • CHAPTER 2
    VOXEL MODELLING
    Ajune Wanis Ismail, Fazliaty Edora Fadzli
  • CHAPTER 3
    TRADITIONAL FOOD-MAKING SIMULATION
    Bao Jing Lim, Nor Anita Fairos Ismail, Norhaida Mohd Suaib
  • CHAPTER 4
    TRADITIONAL GAME FOR CULTURAL HERITAGE
    Mohd Hakimi Iqmall Mohd Zolkifly, Norhaida Mohd Suaib
  • CHAPTER 5
    AUGMENTED REALITY VIRTUAL BLOCK GAME
    Ajune Wanis Ismail, Cik Suhaimi Yusof, Nuraliaa Zulraimi
  • CHAPTER 6
    BOARD GAMES IN HANDHELD AUGMENTED REALITY
    Aida Ali, Nor Anita Fairos Ismail, Norhaida Mohd Suaib
  • CHAPTER 7
    VIRTUAL TUTORIAL APPLICATION
    Farhan Mohamed, Xue Kee Kiew , Masitah Ghazali, Nur Zuraifah Syazrah Othman
  • CHAPTER 8
    SIGN LANGUAGE APPLICATION USING LEAP MOTION
    Masitah Ghazali, Nor Azman Ismail, Nurul Syamira Amat Jifri, Nur Zuraifah Syazrah Othman

Published

16 December 2024

Series

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